To display a playfield the bitplane pointers are set and the BPLEN flag in DMACON is set to TRUE. The pointers are changed during display, so they must be reset at every vertical blanking or by a Copper instruction. To sez up a bitfield the following steps must be performed
COLOR00-COLOR32)BPLCON0)DIWSTRT, DIWSTOP)DDFSTRT, DDFSTOP)BPL1MOD, BPL2MOD)| COLOR00 | 180 | word |
| COLOR01 | 182 | word |
| … | ||
| COLOR31 | 1BE | word |
| BPLCON | 100 | 3 words |
| DIWSTRT | 08E | word |
| DIWSTOP | 090 | word |
| DDFSTRT | 092 | word |
| DDFSTRT | 094 | word |
| BPL1MOD | 108 | word |
| BPL2MOD | 10A | word |