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hardware:custom_chipset [2010/03/07 15:49] gilgamesh |
hardware:custom_chipset [2010/03/09 09:30] gilgamesh screen widths |
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The bitfields and palette information combined produce the so called playfield, a rectangular area of pixels. Playfields can actually be larger than the nominal display size (PAL, NTSC; LoRes, HiRes) to allow smooth scrolling of backgrounds. | The bitfields and palette information combined produce the so called playfield, a rectangular area of pixels. Playfields can actually be larger than the nominal display size (PAL, NTSC; LoRes, HiRes) to allow smooth scrolling of backgrounds. | ||
+ | |||
+ | The display size is | ||
+ | ^ Resolution | ||
+ | | LoRes | 320 | :::| PAL | no | 256 | | ||
+ | | ::: | ::: | :::| ::: | yes | 512 | | ||
+ | | HiRes | 640 | :::| NTSC | no | 200 | | ||
+ | | ::: | ::: |::: | ::: | yes | 400 | | ||
==== Paula ==== | ==== Paula ==== |