If the original game is non-DOS, then a complete dump of the disk will be used in the form of a disk image. If the game is DOS, then the files will be placed in a subdirectory, usually called 'data'. However, for some non-DOS disks, the patcher of the game will extract the files to hard disk, knowing that they are stored in a custom format on the original disk.
Make sure that the standard 'installer' tool - download it from: http://www.guildserver.co.uk/files/Installer44.10.zip
Decompress with unzip: unzip “Installer44.10.zip” Ram: and copy installer to the C: drawer/directory in sys: (your boot partition): Copy Ram:Installer C:
Download the actual WHDLoad archive from the homepage. Extract the LZX/LHA archive and run the installer, which will place all the WHDLoad files in relevant directories.
Download the specific patch for your game from the homepage and extract the LHA archive. Run the patch installer.
Follow the on-screen instructions, specify where the game is to be installed and insert the original disks when prompted.
Navigate to the directory when you installed the game and double-click the icon to run the game.
Putting copyrighted games on the website would endanger WHDLoad itself. It is primarily designed for use by owners of original games.
Many crack images will work, although it is not guaranteed. Patchers like Codetapper design their installs to work with cracks sometimes.
WHDLoad is designed to work on real Amigas and the patchers don't have time to work around emulator bugs, which may be fixed in a future emulator version. Often the compatibility of game with an emulator is improved, due to the fixing of non-standard features of the game or the removal of a badly-coded disk routine.
JST is a similar system to WHDLoad, but has now been discontinued (see the old homepage at: http://jffabre.free.fr/amiga/patches.html). The author, Jean-François Fabre now writes WHDLoad patches.
The specific game uses KickEmu and requires an A500 kickstart image and an associated .rtb file. The kickstart image must be located in the directory “Devs:Kickstarts” and must be named “kick34005.A500”. The image can be extracted from an A500 with tools like “GrabKick” or similar which can be found on Aminet. If the image is the wrong version or altered in any way, WHDLoad will quit with an appropriate error message.
Additionally the file “kick34005.A500.RTB” must be installed in the same directory as the kickstart image. It can be found in the archive “http://www.aminet.net/util/boot/skick346.lha” on Aminet.
The specific game uses KickEmu and requires an A1200 kickstart image and an associated .rtb file. The kickstart image must be located in the directory “Devs:Kickstarts” and must be named “kick40068.A1200”. The image can be extracted from an A1200 with tools like “GrabKick” or similar which can be found on Aminet. If the image is the wrong version or altered in any way, WHDLoad will quit with an appropriate error message.
Additionally the file “kick40068.A1200.RTB” must be installed in the same directory as the kickstart image. It can be found in the archive “http://www.aminet.net/util/boot/skick346.lha” on Aminet.
Some games use a lot of operating system calls to the Amiga ROM, which can't be accessed directly within WHDLoad. A patcher can emulate the calls in the slave, or else use KickEmu and WHDLoad functions which allow access to a ROM image in FAST RAM (and therefore requires 512K more RAM to run the slave).
Yes, install the user version of the tool XPK and compress the images (for example, using the MASH compression algorithm).
SPS - The Software Preservation Society - http://www.softpres.org/ (Previously known as CAPS - Classic Amiga Preservation Society - http://www.caps-project.org/) aims to rescue Amiga games in a different way than WHDLoad. SPS/CAPS dumps original disks for preservation as they are, including protection, while WHDLoad removes protection and aims to run the games off a hard disk.
N.B you will need RawDIC 4.0 for this so, first make sure you have the latest version of Whdload installed and then download:
Copy capsimage.device to Devs:
Copy trackwarp.library to Libs:
Proceed as if you were going to install from disk.
When RawDIC appears and asks for disk 1, click the Select file button in the middle.
Select the first .IPF file.
Repeat the above operation if/when asked for the next disk. Done
In WinUAE you may find that you have some timing and GFX problems when having JIT enabled. So to save you having to disable JIT each time you run a WHDLoad installed game, you can do this automatically via “uae-configuration” from WinUAE's Amiga programs folder and by adding two lines to “whdload.prefs” or “Tool Types” within Icon Information.
For more information please see: http://guide.abime.net/wb3.1/miscwhd.htm